Supported games for AI highlight detection
See Splice's built-in game profiles, how folder and filename matching work, and how to add custom games for AI highlight detection.
Splice needs to know which game a clip is from so it knows what to look for — kills in Valorant look different from kills in Apex. Here’s how it figures that out.

How game detection works
When a new clip lands in your capture folder, Splice tries to identify the game in this order:
- The folder binding — if you bound the watched folder to a specific game in Settings → Folders, every clip from that folder is tagged with that game. This overrides everything else.
- The filename and folder name — Splice matches against each game’s
folder_patternsand against the game’s display name. Most recorders bake the game name into the filename (e.g.Counter-Strike 2_2024-04-08_14-30-15.mp4), which makes this step reliable on its own.
If neither matches, the clip is tagged Unknown until you reassign it manually.
Built-in games
These games work out of the box with tuned detection prompts and default clip settings:
Valorant
Killfeed icons, ability-kill markers, and the skull next to confirmed kills. Round-end and agent select are filtered out.
Apex Legends
Knocks and eliminations both count as kills. Teammate kills and squad-wipe banners are filtered out.
Counter-Strike 2
Top-right killfeed plus the headshot icon, with the HUD kill counter as a secondary signal. Round-end screens filtered out.
Fortnite
Elims detected across all modes. Works with replay-mode clips too.
Counter-Strike: GO
Legacy CS:GO support so old clips in your library still get picked up.
Call of Duty: Warzone
Killfeed entries, +100 XP popups, and skull hit-markers all count. Gulag entry/exit and team-wipe banners filtered out.
Arc Raiders
Raider eliminations via the killfeed, with an optional audio analysis path.
Marathon
Runner eliminations, with a configurable in-game name binding.
More games get added with each update.
If you publish highlights, only supported game labels are shown in the Explore feed.
Editing a built-in game
Every built-in profile is editable — none of the defaults are locked. Head to the Games page (the sidebar item labelled Models), click a game card to expand it, and you can change:
- The AI model used for this game
- The detection prompt — what you’re asking the model to look for (see Prompts)
- The sample rate (FPS) — how many frames per second get sent to the model
- The temperature — how creative / strict the model is
- The buffer before and buffer after — seconds of context around the kill in the extracted highlight
- An audio analysis toggle (only relevant for a few games)
You can also disable a game entirely so its clips skip processing. Changes are local to your machine.
Adding a custom game
If you play something that’s not on the list, you can add it in about a minute.
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Open the Games page and click Add Custom Game
Go to the Models sidebar item. In the Game Configurations section, click Add Custom Game in the section header.
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Enter the game name
This is the display label — call it whatever you want.
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Upload icon and hero art (required)
Drag in (or click to upload) a square icon and a wide hero image. Splice optimizes them to 128×128 and 1280×413 WebP so they sit cleanly next to the built-in games. Both are required — the Create game button stays disabled until they’re set.
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Seed settings from an existing game (optional)
Use the Seed settings from dropdown to copy the detection prompt, FPS, temperature, and buffers from a similar built-in game. Leave it blank and the new game starts with a generic prompt you can tune later.
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Add executable names (optional)
Open Task Manager (Ctrl + Shift + Esc) and find the game in the Processes tab. Add each process name (e.g.
r5apex.exe) into the Executables field. This lets Splice pause processing while the game is running, and also helps tray status. -
Add folder patterns (optional but recommended)
In the Folder patterns field, add a glob like
*MyGame*. Without a pattern, clips will only auto-match if the game’s display name is already in the filename or the folder is bound to this game in capture folder settings. -
Create
Click Create game. The new game is saved immediately, and you can tune its detection prompt by expanding its card afterward.